The Cluster
Devlog
- January 07, 2026 by TheEngineerGameDev#Unity, #Blender, #3d, #3dAssets, #import, #importing, #SoundEffects, #Coding, #Script, #C#, #Plan, #Game, #horrorGame, #GameDesign, #GameDev, #IndieGameDev, #IndieHorrorGame, #ShortHorrorGame, #Short, #ShortHorrorExperience, #ShortExperience, #Games, #Horror, #GamePlan, #Map, #Code, #Model, #3dModel, #soundEffect, #Patreon, #mixamo, #maps, #credit, #credits, #NPC, #Npcs, #texturing, #texture, #edit, #editing, #writing, #planning, #adjusting, #testing, #test, #Unity3DFor me, making the game started with me just writing the story in detail on word, then little by little it felt more complete. Then immediately started working on sketching the map and noting all the... Continue reading

- January 07, 2026 by TheEngineerGameDev#Game, #HorrorGame, #GamePlay, #GamePlayMechanic, #mechanic, #mechanics, #unity, #UnityGameEngine, #ShortHorrorGame, #Experience, #horrorExperience, #Jumpscare, #3D, #Deer, #Hunting, #Hunt, #Forest, #ForestHunt, #Indie, #IndieGame, #IndieDev, #IndieHorrorGameThe Cluster, is a short horror game experience that should tell a certain story I have written, but to do so smoothly, or at least in an interesting way, I added some gameplay mechanics, which consist... Continue reading

- January 06, 2026 by TheEngineerGameDev#unity, #blender, #youtube, #tutorial, #3d, #retro, #vhs, #lowPoly, #HorrorGame, #ShortGame, #shortHorrorGame, #c#, #C#When I first started working on getting this game done, the first ever program I started with was blender, so I could easily make whatever asset I wanted without limiting myself with what is available... Continue reading

- January 06, 2026 by TheEngineerGameDev#horror, #IndieGame, #IndieDev, #HorrorGame, #3D, #LowPoly, #LowPolyGame, #short, #shortGame, #ShortHorrorGame, #Unity, #shortStoryGameIt took me around a year to learn everything from the unity game engine to the C# language and how to make some models on blender, then about 2 to 3 months to get to this point where the game can fina... Continue reading

